Changeset 179:09c3cda8e2f9


Ignore:
Timestamp:
09/24/2010 10:24:56 AM (8 years ago)
Author:
Dmitry Fedorov <fedorov@…>
Branch:
default
Phase:
public
Message:

bioview3d: build instructions and scripts

Location:
bioView3D
Files:
2 added
2 edited

Legend:

Unmodified
Added
Removed
  • bioView3D/BUILD.txt

    r122 r179  
    1919avoid any possible trouble with future updated versions.
    2020
    21 The Qt project file is used to create bioView, it is file is called "wv.pro"
     21The Qt project file is used to create bioView3D, it is file is called "bioview3d.pro"
    2222In order to generate the makefile for your system use "qmake" utility distributed with
    23 Qt library. Some changes in xdma.pro might have to take place, since the autoconf is
     23Qt library. Some changes in bioview3d.pro might have to take place, since the autoconf is
    2424not used you have to make sure the required libraries are linked and configured properly.
    2525
     
    3535
    3636Visual Studio:
    37 If the Visual C++ 2003 is used then the solution and project files can be found in the root directory.
    38 If any newer VC is used (2005 or above) the solution will be automatically updated. There are image
    39 libraries prebuild with VC2003 in /libs, if other version of VC are used they might have to be rebuild.
     37Visual C++ 2008 solution and project files can be found in the "msvc2008" directory. There are image
     38libraries prebuild with VC2008 in /libs for both x86 and x64, if other version of VC are used they
     39might have to be rebuild.
    4040
    4141Other compilers:
     
    4848-------------------------------------------
    4949
    50 The qmake utility should be used in order to generate the appropriate makefile using "wv.pro"
     50Start by using the provided build script: build-bioview3d-macosx.sh
     51
     52If you would like to build manually or generate an XCode project:
     53The qmake utility should be used in order to generate the appropriate makefile using "bioview3d.pro"
    5154project file. The xcode project can also be generated.
    52 The syntax of make can be found here: http://doc.trolltech.com/4.1/qmake-running.html
     55The syntax of make can be found here: http://doc.trolltech.com/4.6/qmake-running.html
    5356
    54 If dynamically linked Qt is used, make sure to verify the bioView binary file is pointing to the right
     57If dynamically linked Qt is used, make sure to verify the bioView3D binary file is pointing to the right
    5558location of .dylib (or other) files. We suggest to place the needed libraries in
    56 xdma.app/Contents/Frameworks/ and then use the install_name_tool to point it to the right location.
    57 There are two scripts in the root of xdma source that do just that: macx_update_bin, macx_update_lib.
     59bioview3d.app/Contents/Frameworks/ and then use the install_name_tool to point it to the right location.
     60There are is a scripts in the root of bioview3d source that do just that: macx_deploy.
    5861
    5962e.g.:
    60 cd ./src
    61 qmake wv.pro
    62 make
    63 ./macx_update_lib
    64 ./macx_update_bin
     63qmake -spec macx-g++ bioview3d.pro
     64make -j 2
     65sh macx_deploy
     66
    6567
    6668-------------------------------------------
     
    6870-------------------------------------------
    6971
     72Start by using the provided build script: build-bioview3d-linux.sh
     73
     74If you would like to build manually:
    7075The qmake utility should be used in order to generate the appropriate makefile using "wv.pro"
    7176project file. The syntax of make can be found here: http://doc.trolltech.com/4.1/qmake-running.html
    7277
    7378e.g.:
    74 cd ./src
    75 qmake wv.pro
    76 make
     79qmake bioview3d.pro
     80make -j 2
    7781
    78 KDevelop - at the moment, you're on your own, use the supplied xdma.pro file in order to create
     82KDevelop - at the moment, you're on your own, use the supplied bioview3d.pro file in order to create
    7983the KDevelop project.
    8084
  • bioView3D/changelog.txt

    r144 r179  
    11= Version Change Log =
    22
    3 == 0.0.15 ==
    4 
    5  * New improved scale-bar allowing resize and setting custom values
    6  * New tree view with gobjects allowing showing/hiding objects
    7  * New simultaneous rendering of up to 7 channel images by using red, green, blue, yellow, magenta, cyan and gray
    8  * New auto rotation and friction on the viewer
    9  * New save/load for movie paths
    10  * Fixed all errors in generating movies/previews for both Windows and MacOSX
    11  * Fixed problems in ROI selection in images larger than user defined max size
    12  * Fixed minor issues on MacOSX, UI and frames
    13  * Updated libbioimage with:
     3== 0.1.15 ==
     4       
     5 * NEW: support for 4D images with caching of time points
     6 * NEW: touch gestures for zoom, panning and time navigation
     7 * NEW: save/load for movie points
     8 * NEW: scale bar with movement and customization
     9 * NEW: auto rotation and friction
     10 * NEW: tree structure with hide/show checkboxes for gobjects
     11 * NEW: gobject filtering by type using "Include only/exclude all"
     12 * NEW: yellow, magenta, cyan and gray color channels in rendering
     13 * NEW: support for macosx dock file dropping and execution
     14 * IMPROVED: simplified UI
     15 * IMPROVED: predefined rotations in the movie mode
     16 * IMPROVED: camera transformation tools
     17 * IMPROVED: new libbioimage with support for Zeiss ZVI, improved OIB, etc...
     18 * FIXED:       all known bugs in rendering, movie and snapshot export, gobjects and scaling
    1419
    1520== 0.0.14 ==
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